![]() Ī playable demo was released for Xbox 360 and PlayStation 3 on 8 April 2010. The game was announced on 26 January 2010, in a GameSpot interview with the line producer of the game, Simon Humber, with a slated release date for 27 April 2010 in North America, and 30 April 2010, in Asia and Europe. ![]() The developers were also influenced by African themes in other areas, such as the soundtrack and menus. Adding to the variety, each nation got its own fully rendered crowd in-game. Several members went to South Africa and recorded the vuvuzela noise during actual football games, in order to capture the atmosphere over there. īecause the game focused on a single event, EA Sports was trying to secure a complete authenticity by working with FIFA and the host nation. They decided to release it as a standalone game, rather than downloadable content, citing the size, scope and the uniqueness of the covered event. EA Sports wanted to shape World Cup in a way that it would be able to match FIFA 10. Meanwhile, the core team designed the game modes and audio/visual presentation, among other things. The gameplay team was led by Gary Patterson, the creative director for FIFA games. Background Development Ģ010 FIFA World Cup South Africa was in development for 12 months, and had two separate teams working on it: gameplay team and core team. The game includes all 10 venues used at the 2010 FIFA World Cup, as well as stadiums from each qualifying region and a range of "generic" stadiums. Additionally, the game does not feature Brunei, Laos, Papua New Guinea and the Philippines, who did not participate in World Cup qualification. All five withdrew from the qualifying stage before it began. The five teams that were in the draw for World Cup qualifying but are not included in the game are the Central African Republic, Eritrea and São Tomé and Príncipe from Africa and Asian teams Bhutan and Guam. Electronic Arts stated that they have included every team that FIFA have permitted them to use, with some others not being allowed for "various reasons". The game contains 199 of the 204 national teams that took part in the 2010 FIFA World Cup qualification phase. The included teams were confirmed by Electronic Arts on 17 February 2010. The 199 national football teams included in the game, shaded in green The game includes Clive Tyldesley and Andy Townsend as the commentators, who provide insight into both sides during matches. It is also possible for multiple players to take control of one team in that version. FIFA 17 COMPOSURE FREEExclusively in this version, players are required to use quick-time events to save free kicks or penalty shots, or to win possession of the ball after goal kicks and corner kicks. This version supports multiple control schemes, including the Classic Controller. The Wii version of the game features more stylised graphics and utilises a nuanced physics system to allow for more casual, arcade-style gameplay. Scenarios from the 2010 World Cup are also playable with an online update. As in 2006 FIFA World Cup, a "scenario" mode is included with 55 playable scenarios from past World Cup matches. In addition, the game's online multiplayer lobby system has been limited to unranked head-to-head matches. ![]() The game's penalty kick mechanism has been changed for their outcome to better reflect the player's own composure. FIFA 17 COMPOSURE PROĮA has also announced that the "Captain Your Country" mode will return, similar to the "Be a Pro" mode and that FIFA 10 owners can import their Virtual Pro for this purpose and then earn CYC Accomplishments and attribute boosts. ![]() EA has also announced that players can get injured outside international matches. ĮA has announced that there will be gameplay improvements over FIFA 10, such as a higher rate of player fatigue for matches at higher altitudes, with an advantage to a home team who plays at a higher altitude against an away team who does not. ![]() All 10 official World Cup stadiums are available for play. Players choose a team from the 199 nations available and compete against the computer or against other players through online gaming services PlayStation Network or Xbox Live. This feature was thereafter adopted for future FIFA titles up until FIFA 17. In the player's display in the bottom-left, the coloured bar below the name represents the accuracy, while the green bar above represents the power (PS3/Xbox 360 versions only). The method of taking a penalty kick was altered in the game. ![]()
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